Apeiratizations


"Apeiratization" is an operation that I found when playing around with uniform Euclidean tilings. It can be applied to any finite uniform polytope P of positive dimension, and the result is a uniform Euclidean tiling of the next rank up with two P's and a single apeiratization of each of P's facets meeting at each vertex. The base case is that the apeiratization of the line segment is the apeirogon.

The vertex figure of the apeiratization of P is the bowtie prism of the vertex figure of P, where the edges through the center are vertex figures of apeirogons.

Sometimes the apeiratization of a polytope is an infinitely dense tiling (these are excluded under my definition of a proper tiling), but this rarely happens unless the polytope's symmetry is not part of any Euclidean symmetry group.


Table of apeiratizations

Polytope Apeiratization Head of regiment
Triangle (x3o) Tha (o3x~x3/2*a) That (o3x6o)
Square (x4o) Sha (o4x~x4/3*a) Squat (x4o4o)
Hexagon (x6o) Hoha (o6x~x6/5*a)/2 That (o3x6o)
Tet (x3o3o) Datha (o3o3x~x3/2*b) Batatoh (o3o3x3x3*a)
Cube (x4o3o) Dacha (o3o4x~x4/3*b) Chon (x4o3o4o)
Oct (o4o3x) Doha (o4o3x~x3/2*b) Rich (o4x3o4o)
Co (o4x3o) Cuhada (x3o3/2x4/3o4*a~*c)/2 Rich (o4x3o4o)
Trip (x3o x) (unnamed, non-Wythoffian) Thiph (o6x3o □ x~o)
Pen (x3o3o3o) o3o3o3x~o3/2*c Cytopit (x3x3o3o3o3*a)
Rap (o3x3o3o) o3o3x3o3/2x3/2*b *c~*e Scyropot (x3o3x3o3o3*a)
Spid (x3o3o3x) (unnamed, non-Wythoffian) Scyropot (x3o3x3o3o3*a)
Tes (x4o3o3o) o3o3o4x~x4/3*c Test (x4o3o3o4o)
Hex (o4o3o3x) o4o3o3x~x3/2*c Rittit (o4x3o3o4o)
Ico (x3o4o3o) (o3o4o3x~x3/2*c)/2 Icot (x3o4o3o3o)
Hix (x3o3o3o3o) o3o3o3o3x~x3/2*d x3x3o3o3o3o3*a
Rix (o3x3o3o3o) o3o3o3x3o3/2x3/2*c *d~*f x3o3x3o3o3o3*a
Dot (o3o3x3o3o) o3o3x3o3/2x3/2*b *c~*e *d3o x3o3o3x3o3o3*a
Scad (x3o3o3o3x) (unnamed, non-Wythoffian) x3o3x3o3o3o3*a
Pent (x4o3o3o3o) o3o3o3o4x~x4/3*d x4o3o3o3o4o
Tac (o4o3o3o3x) o4o3o3o3x~x3/2*d o4x3o3o3o4o
Rat (o4o3o3x3o) (o4o3o3x3o3/2x3/2*c *d~*f)/2 o4o3x3o3o4o
Hin (x3o3o3o *b3o) o3o3x~x3/2*b3o3o x3o3o3x *b3o *c3o
Hop (x3o3o3o3o3o) o3o3o3o3o3x~x3/2*e x3x3o3o3o3o3o3*a
Ril (o3x3o3o3o3o) o3o3o3o3x3o3/2x3/2*d *e~*g x3o3x3o3o3o3o3*a
Bril (o3o3x3o3o3o) o3o3o3x3o3/2x3/2*c *d~*f *e3o x3o3o3x3o3o3o3*a
Staf (x3o3o3o3o3x) (unnamed, non-Wythoffian) x3o3x3o3o3o3o3*a
Ax (x4o3o3o3o3o) o3o3o3o3o4x~x4/3*e x4o3o3o3o3o4o
Gee (o4o3o3o3o3x) o4o3o3o3o3x~x3/2*e o4x3o3o3o3o4o
Rag (o4o3o3o3x3o) (o4o3o3o3x3o3/2x3/2*d *e~*g)/2 o4o3x3o3o3o4o
Hax (x3o3o3o3o *b3o) o3o3x~x3/2*b3o3o3o x3o3o3o3x *b3o *d3o
Jak (x3o3o3o3o *c3o) o3o3o3o3x~x3/2*d *c3o x3o3o3o3x *c3o3o
Mo (o3o3o3o3o *c3x) (o3o3o3x~x3/2*c3o3o)/2 o3x3o3o3o *c3o3o
Oca (x3o3o3o3o3o3o) o3o3o3o3o3o3x~x3/2*f x3x3o3o3o3o3o3*a
Roc (o3x3o3o3o3o3o) o3o3o3o3o3x3o3/2x3/2*e *f~*h x3o3x3o3o3o3o3o3*a
Broc (o3o3x3o3o3o3o) o3o3o3o3x3o3/2x3/2*d *e~*g *f3o x3o3o3x3o3o3o3o3*a
He (o3o3o3x3o3o3o) o3o3o3x3o3/2x3/2*c *d~*f *e3o3o x3o3o3o3x3o3o3o3*a
Suph (x3o3o3o3o3o3x) (unnamed, non-Wythoffian) x3o3x3o3o3o3o3o3*a
Hept (x4o3o3o3o3o3o) o3o3o3o3o3o4x~x4/3*e x4o3o3o3o3o3o4o
Zee (o4o3o3o3o3o3x) o4o3o3o3o3o3x~x3/2*e o4x3o3o3o3o3o4o
Rez (o4o3o3o3o3x3o) (o4o3o3o3o3x3o3/2x3/2*e *f~*h)/2 o4o3x3o3o3o3o4o
Hesa (x3o3o3o3o3o *b3o) o3o3x~x3/2*b3o3o3o3o x3o3o3o3o3x *b3o *e3o
Naq (o3o3o3o3o3x *c3o) o3o3o3o3o3x~x3/2*e *c3o x3o3o3o3o3o3x *d3o
Laq (x3o3o3o3o3o *c3o) (o3o3o3o3o3x~x3/2*e *d3o)/2 o3x3o3o3o3o3o *d3o
more to come

Main polytope page - Honeycombs - Elementary deltahedra


The pictures were created using Tyler and vZome.